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Great voice acting, from talents including Stephen Fry and Hugh Laurie, and Peter Serafinowicz make for fantastic cutscenes out of a game that oozes unique narrative appeal.
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LBP3 will provide hours of entertainment to players regardless of whether or not they’re interested in the user-generated content aspects of the franchise, in part because of the new elements I described above, and in part because the story is fresh, fun, lightweight and full of colourful and entertaining characters.
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In LittleBigPlanet 3, the game’s consistent mix of fun and frustrating gameplay, which is made even better when you have between one and three additional players over for local co-operative fun, means it follows in the footsteps of previous installments in this regard. Story Modeįor all the emphasis LittleBigPlanet games put on your ability to create new worlds and build custom game experiences of basically any sort you can imagine, the core story mode of the titles is always the first thing I run to try out. It’s hard for a game to selectively give powers and then take them away, but Sumo Digital have done well in their judicious use of these abilities, and in not making you feel deficient when they’re unavailable. Likewise, the other characters at times feel like ‘cheats’ of sorts, but LittleBigPlanet 3 does a good job overall of creatively enabling blocks that mean you can’t lean too heavily on any one single character to make your way through the single player campaign. But his presence also makes clear why the existing Sackperson is limited in the ways that he is – many of the game’s challenges lose their thrilling edge in the face of Oddsock’s enhanced maneuverability.
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Oddsock, minus his ability to hold and interact with tools, feels like the Sackperson you always wanted – he can jump farther and land with more accuracy than your basic character, and he’s much faster, plus he can wall jump. There are three in total, including the speedy, jump-happy Oddsock, the heavy/light shapeshifter Toggle, and the flying Swoop.Įach of these new characters makes playing LittleBigPlanet a whole new kind of experience.
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The tools make for some interesting gameplay changes, and add some great ‘Eureka’ moments when you figure out how to use each upon playing through past levels to reach previously impossible levels, but the real rejuvenation of the basic story gameplay mechanics comes from the new characters. These allow you to navigate the environment in a way that’s fundamentally different from previous versions of the game, keeping things fresh despite the fact that the basics, including physics and your existing ability to push/pull, run jump etc. This lets you carry an inventory, which includes boots for high jumping, a helmet for zip lining, and a vacuum/air blaster for manipulating certain objects. This sequel includes a pocket for your character, as opposed to the creator’s pocket that’s been around since the beginning. There are now special tools available to your Sackperson, as well as three entirely new characters you can use instead of your basic stuffed protagonist to navigate the levels, both original and home-made. This time, the developers have also paid attention to outfitting you, the player, with additional abilities that you can use in-game to interact with those level and game world building blocks. LittleBigPlanet has always been focused on building the experience by adding to what the world around you could do, and what was possible with the tools available for level and game creation.
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Overall, this is a solid addition to the PlayStation 4 software library, and the user-generated content angle of the game feels more inclusive than ever. The platformer doesn’t stretch itself far from its winning formula, but it does add enough to make this game feel like it’s a new experience, and the ramshackle, crafty aesthetic looks great on next-gen hardware. Sony’s exclusives are strong, and the PlayStation 4 sequel to its popular LittleBigPlanet series is no exception.